Pro-industry technical school of Tokyo, Shinjuku

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Open campus & experience-based entrance to school
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  • We become CG designer expressing the world of computer graphics department non-experience
Open campus & experience-based entrance to school

Computer graphics department Computer Graphics

In 1979, most of approximately 5,000 graduates leave core course after starting first Japanese CG professional training as CG designer to the front line of the industry. Place of the achievement extends to many aspects including game animation, movie, CM. We always get warm trust from the industry and maintain the high quality employment results by big pipe through graduate playing an active part throughout the trade more than 30 years.

Subject blog

The type of job to aim at

  • CG designer
  • CG animator
  • Game CG designer
  • Character modelers

Point of learning

Graduate participates in production of "Final Fantasy" "Pretty Cure" series

Core course graduate acts as supervision in movie "Pretty Cure" series and "sub-person" "BLAME!". In addition, graduate participates in production such as "Final Fantasy" "Hatsune Miku" "monster hunter" series and "JoJo's Bizarre Adventure" "Pocket Monsters".

We play an active part in CG, the game animation industry

We learn the basics of CG widely in 1 annual, and "game CG specialty" "CG animation specialty" know in 2 annual and can learn in detail about specialized field. We can learn to the type of job including "CG designer" "CG animator" "game CG designer" "character modeler" more deeply.

We are inexperienced and can become professional in two years

More than 90% of core course new students are totally inexperienced people without experience of CG before entrance to school. However, more than 90% of those take place in the industry as CG designer two years later.

Current students interview

Is blessed with good teachers, to company desired!

Toshiyuki Oishi
Shizuoka Sangyo University graduation from Shimada business technical school

Inner always making the first move / SQUARE ENIX Co., Ltd.

Q. Reason why we chose JEOL as?
At the time of graduation from university, we realize skimpiness of CG technology and decide to learn again in technical school. We chose JEOL which resisted employment. It is decisive factor that there was class of program in curriculum.
Q. Remaining in favorite class, impression?
As it is only contents which like, and learn, all is fun. We participated in event of the industry and were glad that we listened to story directly. We were thankful for there being many same graduates.
Q. Message to person thinking about entrance to school in future
It contributes to the fact that it was endowed with good teacher that company impossible by oneself two years ago was able to give informal appointment to. As you meet if you talk, please do your best towards aim.

Learning environment, the teaching materials, machine parts

Current software such as "Maya" "Mudbox" "ZBrush" and machine parts of professional specifications are usable freely, too

Computer training room like professional environment is free to spend after school
"Mudbox" realizing model production that put together in the hope type of job after graduation including 3DCG software "Maya" used for CG production such as movie, CM, animation, game, and is complicated "ZBrush" is introduction quickly. We use learning environment like professional one set of one and can devote ourselves to CG production. We can use even open training after school freely.
Motion capture system & Head Mount Display
We are fully equipped with rare motion capture system in technical school taking movement of the human body in computer in real time. In addition, Head Mount Display "HTC VIVE" "Oculus Rift," 3D PRN is introduced. As we can use under the instruction of exclusive duty teacher freely, we can perform work production and data verification smoothly, too.

It is the teaching material corresponding to every type of job of the CG industry including original text which principal school teacher wrote

Original text utilized education experience
Even CG inexperienced person uses original text which principal school teacher made mainly on training classes such as CG production so that learning is pushed forward smoothly. By plain commentary based on longtime CG education experience, we can deepen understanding.
We add to CG production required "Maya", and "ZBrush learns, too"
"Maya" which is used in CG production such as game, animation. There are introduction, abundant education know-how in principal school from the CG dawn. Introduction in technical school can post closer irregularities expression in a little "ZBrush".
Game engine "Unity" in connection with CG software
We make CG picture in real time and, from high-end home game to game for smartphone, learn game graphics from designer viewpoint in game engine "Unity" used widely.

Balanced high quality curriculum of "vocational education" and "career education"

By development of "industry-university co-operation joint development curriculum", we always update the industry and the latest curriculum which we can tune up. In addition, it becomes curriculum configuration that made correlation such as development subject and allied subject clear more than annual to put on specialty in the body effectively.

Main workplace

A lot of group of omnibus Japan / innocence / Digital Frontier / double negative / TOEI ANIMATION / Shogakukan music & digital entertainment / sunrise / piero / o L M digital / gurafinika / silkworm gene / divine wind video / dynamo pictures / SQUARE ENIX / CAPCOM / from software / image / Arc System Works / attic / anima / will / Cattle Call /GEMBA/ Sachs entertainment /CGCG studio / jet studio /D, A, G/ digital media laboratory / NCXX entertainment / rapisu / index / frame / frameworks entertainment / headlock /Modeling Cafe/Animation Cafe others

■We look for in the same field
■We look for from other fields
■Others